

"In Mechwarrior Online, I have begun to use a mouse for the "turret" aspect of the torso twist/tilt and a Logitech G13 for other controls ( The G-13 has a little thumbstick that works well for WASD functions and has a little keyboard to cover all the other (limited) controls required for MWO. TL/DR: Yes, Joysticks in modern games have apparently become passe unless you are playing a flight sim and that sucks.
Reddit totally accurate battle simulator simulator#
Check this control map by Baron Von Pilsner ( and look at my original posts for links to my Fully Enclosed Mech Simulator on Mechwarrior Online's forums for details.

Not to mention the 32 other buttons and the flip cover over the eject button.
Reddit totally accurate battle simulator plus#
In Mechwarrior 2, 3, & 4 I use the Steel Battalion controller and it is freaking awesome to have the three axes of torso twist, tilt, walking direction, plus a real throttle, plus real hat switches for views, plus pedals for extra speed, stopping power and jumpjet control. For a better solution, I think that with a joystick emulating mouse inputs it would be passable, but as you said: It's presently a sad day and you have to be able to edit XML files to modify joystick input triggers and it starts becoming an occupation rather than a gaming hobby. For modern games, I guess that's as close to HOTAS as they want you to get. TL/DR: Yes, Joysticks in modern games have apparently become passe unless you are playing a flight sim and that sucks." There's a lot of room for improvement in how we use lights as well as lighting control gets more intelligent, there will be a lot of savings from not illuminating inactive spaces constantly." Tl dr: Shifting seasonal time is no longer worth it. Tl dr: Shifting seasonal time is no longer worth it." There's a lot of room for improvement in how we use lights as well as lighting control gets more intelligent, there will be a lot of savings from not illuminating inactive spaces constantly. Lighting has gotten much more efficient over time we can squeeze out a lot more photons per unit of energy from a 2012 CFL or LED than a candle could in 1780, or a lightbulb could in 1950.

Now we have machines that work easily with simple timekeeping rules, and it's more beneficial to spend a small amount on energy for lighting, and save the larger cost of engineering things to work with the complex timekeeping rules, as well as saving the irritation to humans. I think seasonal shifting time made sense in the pre-electric past, when timekeeping was more flexible and artificial light was inefficient and often dangerous. Moving timescales add a lot of complexity to the implementation of timekeeping systems and have ( "I think it should be fixed on either UTC standard or UTC+1 year around, with the current zone offsets.
